‘Persona Q2: New Cinema Labyrinth’ for Nintendo 3DS arrives to U.S. Warzone 2.0’s one-shot snipers are hard to use. Remnant 2 PC: change these graphics settings immediately Remnant 2 is scheduled to launch for PS5, Xbox Series X/S, and PC sometime this year. My dog and I will be an unstoppable tornado of carnage and we’re going to look adorable while doing it. That makes me feel more confident that I could actually rise to its challenge once the full game releases. It feels more like a hero shooter, bringing a bit of Outriders to the Remnant formula. It isn’t just about what guns you get, but how all the perks synergize with your strategy. The revamped class system feels like the right direction for the sequel, making that initial choice feel more impactful. It’s a more forgiving playstyle and one that suited me: I bested the beast on my first try with the Handler. With a better way to manage smaller enemies, I could focus my fire on the big nasty at the center and get back up if it managed to swat me. I’d get to put all those skills together when I returned to the boss that had kicked my butt a dozen times already. As a final touch, my dog could revive me if I went down by bringing me one of my health-restoring Dragon Hearts. While it can go down in battle, my pup never died during my demo so it seems like it has a fairly sizable health bar. I could also command it to howl, drawing enemies to it and giving me a breather. That would allow me to better manage encounters, as it could take on some enemies for me. For one, I could press the left bumper to sic it on enemies. My canine pal would entirely change my playstyle. Remnant 2 will feature a Handler class, which comes equipped with a pettable dog companion /iZe9MBPz9Q The Handler is flanked by a dog and, of course, you can pet it. His primary weapon kit revolves around a burst-shot pistol and rapid-fire machine gun, but it’s his furry companion that makes all the difference. The Handler is more of a support class that can be especially useful in cooperative play. His close-up slam ability didn’t quite suit my needs though considering that I was dealing with flying enemies. His passive perk helped me stay alive too, allowing me to revive from near death once with half-health. I had a little more success this time, using his automatic shotgun to unload rapid-fire shots in its face. It looks and feels like something out of Doom Eternal.Īfter a few failures, I decided to change things up and move to a beefier close-ranged archetype (one that reminded me of Destiny’s Titans). I’d have to dodge its tentacle strikes, move around acid pits, and leap off of platforms as it knocked them down one by one - all while avoiding the additional enemies it spawned and nailing the weak spot in its mouth. I found myself surrounded by enemies quickly, taking massive damage as I tried to pick them off with pinpoint accuracy and avoid their attacks with slow evasive rolls.Īfter locking down the flow of combat, I successfully made it to the demo’s boss: an ugly floating head at the center of a circular stone arena. Though of course, that didn’t mean my demo was a cakewalk. There’s a lot of power and weight to my shots, which feel like they absolutely obliterate enemies on kill. Gunslinger acted as a great introduction to the basics, highlighting how strong the shooting feels here. Pressing the left bumper would target it toward nearby enemies, but I could also do some button-holding to aim the shot myself before letting loose. I’d get an introduction to some of the game’s new systems when trying out my Gunslinger’s special ability, a multi-shot “fan the hammer” type move similar to Overwatch’s Cassidy. Naturally, this had me focused mostly on accurate handgun shots as I popped flying enemies out of midair. I saw that first-hand when I began my demo as the more balanced Gunslinger class. While each archetype is still built around a specific set of weapons, they come loaded with more skills and perks that are gradually unlocked through a progression system. Remnant 2 continues all of that, but the big change this time is in how it’s handling character classes. The difference, though, is that the focus is on gunplay rather than close-ranged melee combat. You’ve got your high-difficulty, bonfire-like checkpoints, evasion rolls, and enormous bosses on the other side of foggy doors. Like its predecessor, Remnant 2 is a third-person shooter that draws inspiration from the Soulslike genre.
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